As we sharpen our focus on Expanded Experience eBooks™, we’ll also be shifting the some of the content of this blog to a new location aimed strictly at the technical areas of EEEs and our projects to support them. The ChaliceTech website has been retired and replaced with ChaliceTech Wiki (www.chalicetech.com), a tool we felt is much more appropriate for not only our own internal goals, but for the potential of our readers and other writers as well.
Many of our websites will undergo revisions to make them more mobile friendly so they can better support Expanded Experience concepts. Details of the revisions will be posted on the Wiki as they are available.
The new Wiki will also serve another very important purpose. It will provide interested writers details on collaboration opportunities that will allow them to use some of our DCCA websites as Totem Poles and Rabbit Holes™ for their own work, and at the same time make some of our fictitious entities seem more real.
Reinforcing that we don’t want to design websites, we want to implement websites to support our content distribution strategies with minimal configuration, customization, and deployment timelines. Aside from some specialty applications like event calendars, FAQs and photo galleries, we’re building around a few basic engines. The engine choices for a particular site are driven by a few brief questions:
What is the purpose of the site?
What is the target audience?
In the case of sites built to support fiction projects:
What real world component is the site supposed to emulate (a business, a media outlet)
How dynamic will the site’s content be?
Will the site’s content be required to follow or synch to a specific timeline?
Will the site require user registration?
Will parts of the site be restricted to specific users or user groups?
Will the site have an ecommerce connection?
Does the site have any specific requirements for look and feel?
Once these questions are answered, we apply them to a grid and drill-down process to determine the technology.
As we charge into the the 21st Century, it is imperative that creative projects meet the needs of a vast audience that is mobile, technically astute, and dynamically dispersed. The internet and Web 2.0 provide resources that allow well-designed and well-crafted creative projects to attract and retain audiences in similar ways to on-line gaming, role play, and simulation at a fraction of the capital investment and operating expenses. As experienced technology architects, combined with solid creative backgrounds, we can help you turn your dream project into reality.